|
|
North
Dealer |
ª |
Q 5
|
|
|
|
|
Neither
Vulnerable |
© |
A
J 10 7 5 |
|
|
|
|
|
¨ |
10
9 6 5 3 |
|
|
|
|
Lead
§K |
§ |
3 |
|
|
|
|
|
|
N |
|
|
|
ª |
J
9 7
|
|
|
ª |
A
10 8 4 2 |
|
© |
4
3 |
|
W
E |
© |
K
Q 8 6 2 |
|
¨ |
K
J |
|
|
¨ |
2 |
|
§ |
K
Q J 9 8 5 |
|
|
§ |
7
2 |
|
|
|
|
S |
|
|
|
|
|
ª |
K
6 3 |
|
|
|
|
|
© |
9 |
|
|
|
|
|
¨ |
AQ
8 7 4 |
|
|
|
|
|
§ |
A
10 6 4 |
|
|
|
W |
N |
E |
S |
|
|
|
|
1¨ |
|
2§ |
2© |
NO |
3¨ |
|
NO |
5¨ |
NO |
NO |
|
NO |
|
|
|
|
|
|
|
|
|
|
|
|
|
West
leads §K
plan your play in 5¨.
Here
it is vital to count your winners, so that you know how many tricks you need to
build.
Initially
you have just 3 winners ie the 3 aces.
You
could set up a trick in Spades, bringing the total to 4. The Diamond suit
therefore needs to bring in 7 further tricks (you have already counted the Ace).
In order to do this, you will have to assume the Diamonds are no worse than 21
and you must avoid drawing trumps. If you draw even one round of trumps and the
opponents get in with the Spade Ace they are sure to play another trump and you
will be a trick short at the end.
After
winning the first trick, play a Spade to the Queen. East wins and plays a
Diamond. You resist the Finesse and go up with the Ace. You are now in the
driving seat and will eventually come to 1 Spade, 1 Heart, 1 Diamond, 1 Club and
seven from cross ruffing (NB Thos is a true cross ruff where the trumps are
equal length in both hand and dummy)